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Thu Oct 05 2017
Less a Variety Show and More a Competition? 2017 LoL All-Star Format Update
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Riot Games just announced an update of this years’ All-Star Event. This year, All-Star will be held locally at the LCS Studio in Los Angeles, from December 7 to 10. League of Legends fans around the world thought of this as an entertaining event to spectate, rather than treating it as a real competition. For this particular reason, Riot decided to change the format this year to make it more competitive. In effect, viewers will treat the event as a competition.

If you remember the battle of fire and ice from last year's All-Star, you may recall that the players were placed into two randomly assigned into teams with players from various regions.

For the 2017 All-Stars event, Riot will be replacing the former model with a more competitive, and perhaps a more reasonable format. Each region will feature a team of players chosen by the highest number of community fan votes, thereby playing against teams from different leagues. While some will be sad to see changes as fans will not be able to witness exciting team compositions of players such as having the likes of Madlife and lane with Doublelift as a duo, the players may be happy since they can communicate and work better together. Seeing as how communication is an essential element to this game, these changes which hopefully will avoid awkward language barrier issues will complement the competitive spirit Riot is willing to establish. Additionally, we can use All-Stars as a fun metric to determine which region is the strongest of them all before the next international tournament.

This time, fans can only vote for players from their respective regions, instead of voting for their favorite players around the world. One can assume that the sense of nationalism (or regionalism) will fuel the fans desire to pick the most skilled players than the most popular. Perhaps, fans can also view this as a continuation of the Rift Rivals that took place earlier this year. Rift Rivals showcased teams within the sphere of their regions. However, now, fans can spectate a global stage in which all representing teams from various leagues can test each others' competitive fervor.

The eight regions are as follows:

  • China (LPL)
  • Europe (EU LCS)
  • Korea (LCK)
  • LMS (LMS)
  • North America (NA LCS)
  • Southeast Asia (GPL)
  • Turkey (TCL)
  • Brazil (CBLOL)
In conclusion, there is a significant number of fans from many parts of the world dissatisfied with this year's format. It is only a matter of time to see if this format is the most entertaining in the eyes of esports enthusiasts.

Image Credits: Riot Games (LoL Flickr)

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